She Professed Herself The Pupil Of The Wise Man Chapter 6
Chapter 6: Mira plays with a …. ?
The day sets and the innumerable stars shone in the sky. It was a night sky that differed from the scene in [Arc Earth Online], For a city person it was a spectacle for which an instinctive sigh of admiration leaks.
At last, Mira finally arrived at her destination Silver Horn. While Mira waved her hand at the gate keeper she past through the wide open gates. For an instant, she was engrossed at the sight of the changed town.
“Of course if 30 years had passed it would have been like this.”
Mira muttered this in order to convince herself.
However, it was natural for it to be different. The wall that enclosed the town grew higher and wider. The town had grown over three times the size of the one in Mira’s memory. Only the 9 towers, the symbol of the town, rose in the center. They were also known as [Silver Towers]. This proved that this city was Silver Horn.
Mira aims at the towers which were far from the gate. Citizens going home from work were going to and fro main street, and with a sigh Mira pushed into the mix.
Mira’s form was flickered like fire from the illumination produced by the street lights. Coupled together with her childish features it made for a very strange sight in the eyes of the populace.
Although the person herself did not notice, those people who caught Mira in their view called out in worry over a little girl walking late at night. Everyone turned their heads as one. Each person’s reaction was to be captivated in that alluring beauty.
It may have been inevitable. Mira’s appearance was created under the pretext of an ideal female image, because of that everyone that encountered her had their breath taken away. Naturally the maker herself was the same. She was as spellbound by her avatar as the onlookers.
Had it been midday knights would have surely broken up the crowd of admirers.
A large gate set in a wall of about 4 meters blocked the way ahead of the main street. Lit by moonlit, the figures of the Silver Linked Towers stood out majestically. It caused her strain her neck to look up.
The towers made a circle and lined up from the front in a clockwise rotation were the [Tower of Magic] [Tower of Saints] [Tower of Sun and moon] [Tower of Spirit Eradication] [Tower of Summoning] [Tower of Necromancy] [Tower of Xian] [Tower of Demon Invocations] [Tower of Spiritual Arts].
In order to enter the Silver Linked Tower grounds, one must enter the wall depicting the Silver Linked Towers. It was of no use to go through the big gate. However it was common knowledge that tower had enchanted this gate with special authentication magic to prevent outsider’s entry.
In order to enter, one must receive a pass from the administration bureau of the Silver Linked Towers. Another way was to prove that you were a researcher belonging to the Silver Towers by presenting a silver key. The last pass was for the Elders of the Silver Linked Towers. They had tower master keys which were engraved with nine canes.
Because this gate existed, there was no need to post people to watch the front of the tower. And Mira of course possessed one such tower master key.
When Mira advanced in front of the gate like she has always done, she noticed something unusual.
Up until now, the gate was like an automatic door. By approaching the gates it would open, but right now the gate did not how any response. Mira who tried to advance the same as before moved back in a panic after she had almost collided with the gate.
Unintentionally muttering this while she was looking up at the gate loitering, she jumped away and approached again. However, the gate remained closed like an endearing child who does not laugh at a clown. It remained closed looking down at Mira.
“This is strange.”
Mira muttered this again and tried to remember how to open the gate. A pass, a silver key, and tower master key. I am the Elder of the Summoning Tower who holds the tower master key. When she remembered this, she opened the item box which displayed the column that important thing was kept in.
Mira confirmed that there was the tower master key in the item icon line and removed it. It was not the type of key which twists and slides. It had the shape of a card. Nine towers were engraved on a silver base and only one of them shone with gold. The shining tower showed who it was that owned this tower master key. Mira understood this to be the same as the one in her memories.
When she was rubbing her chin with her fingertips, suddenly the gate opened without a sound.
“This is…….. aha that’s right.”
When she returns the tower master key to her item box, the gate closed. It opens when she takes it out again. It was valid but apparently because it had been in the item box, it went unrecognized. When Mira had noticed it she had already repeated this several times as she played with the gate.
Although some things have changed and they were a bit puzzling, one she understood them there would be no problems. When Mira passed through the gate she grabbed and threw the tower master key into the items box.
The lawn spread over the premises and the sporadic researchers exiting the towers watched her walk about in a hurry. Although the ending time had past long ago, the researchers did not seem to mind.
Because as many as thirty years has passed since the age Mira knew of, Mira was a little worried. However, because this place had not changed at all, that is to say their blind devotion at all times, she was half shocked and half relieved.
The nine towers drew a very long circle on the spacious grounds.
Graia had talked about Luminaria, the Elder who studied magic. This would mean that the top floor of the Magic Tower would contain the sage’s room.
Mira began to walk towards the tower in front. Several magicians gazed at Mira’s retreating figure from behind. That little girl fascinated them and some thought unpardonable thoughts.
The keys were not necessary for the gate of the tower so Mira goes in.
The interior was a complete atrium. The tower had a feeling of freedom. The tower had a doughnut shape as a result of facilities being piled on top of one another. And the spiral staircase lead to the top connecting all the floors.
Whenever the number of people increased, extensions were put in, and before anyone had noticed, it reached 30 floors. As one would expect climbing up to such a height on stairs would take time. That was why in the center of the tower an intangible art was applied that had been installed two years from the start of service. It was an elevator lift that had been installed for the sake of convenience.
So, this tower had been built by players.
This was because there had not been a suitable time to do this during the early days. The method of acquiring that technique had not yet been established back in those days as well.
Players who selected magicians from the beginning can only use the skills they acquired in the beginning. When parties that were made in the opening stages crossed got out from beginner status the players could not help but become hindrances in those days.
It became common sense for magicians to end up being out of place, and then the first founder of a nation appeared. And then began the founding age where the rush for territory lead to frequent wars.
Players who became kings employed player mercenaries with high rewards and players that belonged to those countries participated in the war.
Since players in themselves crowded up games, one person must bring at least 10 NPC non player characters in order to participate.
Large countries grew when their player citizens multiplied. From there lots of money was made and these countries used this to attract elite players to win wars. Such a situation spread across the continent and it gradually began to be seen as a problem.
Also, when the difference between that of the large and small countries grew, the situation occurred in which as soon as a small country was founded, it would be invaded an transformed into a vassal nation. It became difficult for new nations to begin.
In a world that had become chaotic the players who served as kings assembled for one meeting where they signed a treaty.
“Country strength ranking system”
The agreement between nations was called this. To determine a country’s rank, its possessions, economic strength, military strength and various other factors were examined. In addition, player participation in wars were restricted based on this.
The best feature of this treaty was that in low-ranked countries, maximum player participation in wars were allowed. Players that could participate in wars were elected at random.
In this limited national framework, mercenaries were limited. 70% of the participants in the war must be a citizen of that country,
As a result, NPC non-player character soldiers values went up, while at the same time, individual player’s true skills affected the war situation in a large way.
And by this treaty, Magicians totally lost their place. Five non-player character soldier slots were taken up for a magician player. It becomes impossible for one to win a war if one chose a useless magician.
Thus the persecution of magician players progresses in this way underneath everyone’s notice.
In addition, various limits were imposed on players who did not belong to the country. There were also various benefits from the country that one could not receive.
First of all, the penalty of death was atrocious. When one died, all the items in the item box were lost. Furthermore, if one suffers from a weakened state, it would take one a full day to recover their combat potential. Also when traveling across national borders, the toll free is not low either.
If they belonged to the country, items were not lost and recovering takes a few minutes. In addition toll fees were at the level of tips and government-RN facilities could be used free of charge.
But of course, there were not always good things, national tax was still collected but the benefits were great.
All players choose one among three countries at the time they started. Although these countries were called the initial three countries, they had the limitation of being forced to leave once one reaches a certain rank. In the beginning, everyone had shown various reaction like those of a demon, gradually [Arc Earth Online] faded. That trend was overturned.
Incidentally, it was the founding of a country that made that matter groundless. In other words, after one goes out from the three initial countries, if one receives benefits from becoming affiliated with a country, one would jump at it.
The Arkite kingdom was located in the continental southeast was born during such chaos. In the agreement, a provision banned countries from picking wars with newly founded countries for four months. However, though there were no large countries in the surroundings, there were a great number of small to medium countries, and it was likely to become easy prey.
However, the fate of the country did not run out. Arkite king Solomon and Danbalf were friends from open beta.
Although magicians were in a difficult position at the time, Solomon invited Danbalf to his country.
After that, magicians heard about a country that accepted magician players and one after another they gathered in Arkite Kingdom in order to pursue their rights.
Because the player named Solomon had known Danbalf for a long time, he knew of the struggles magicians had to experience. For that reason an ambition to improve their situation was grasped.
When Solomon began to accept all magicians, a certain interesting phenomenon begins to occur.
That was an information exchange between fellow magicians. Under normal circumstances, the process of acquiring skills was difficult to understand. If one discovered an art that no on knew of but yourself, then one would have absolute superiority on that art. This was an era where information sell for a high price.
However, the friends who gathered there taught the acquisition method and effects of the skills to each other.
Although Solomon himself had given up on the war, his nation had not. For the Arkite kingdom who had accepted all those expelled from their countries, the magicians gave up their dominance in order to combine their strengths.
Solomon found that there was a chance at victory.
When he loaned a part of the territory for skill research, the gathered magicians built nine facilities for every kind of skill. This became the prototype for the Silver Linked Towers. This was the moment in which a group was born that possessed the power to prevent even the best of countries from invading the small country that was the Arkite kingdom.
In this world, it was an event of 30 years ago. While indulging in such deep emotion, Mira stepped into the elevator and aimed for the room of the sage in the top floor.
This elevator was different from a real elevator in that a thin round stone with a painted magic square bobbed up and down within a thin transparent tube. The passage of the elevator stretched to include the stairs at every floor. Its appearance was similar to that of a fish bone. This reached a point that the elevator was now called Fishbone. Again, this event occurred 30 years ago.
The plot has been completed up to about 20 episodes.
I wish that there was a 240 hour holiday.